![]() Boolean property: Allows you to set true/false values to turn a specific property on or off.Use the accompanying dropdowns, toggles, or text fields to make changes, and they will be reflected in the instance. When you select an instance containing component properties, the Properties section of the right sidebar will populate with different component property controls. Learn how to view documentation → Configure properties ![]() Component documentation can include a description, a link to external documentation, or both. When editing an instance, you can check any available descriptions or documentation to ensure accurate use of the asset. This also removes the need to select and override individual layers, reduces time needed to refer to documentation, and removes the guesswork out of design systems! This makes it easy to know what is changeable and to make those changes in one place. When editing an instance containing component properties, the their component properties controls appear in a single section of controls in the right sidebar. New to component properties? Learn how component properties works by exploring the different types, preferred values, exposed nested instances, and more.Ĭomponent properties are the changeable aspects of a component, so you know which parts of a component - like icons or text - can change. Make changes to components and instances.Swap between component instances in a file. ![]() Read these articles to learn more detailed and specific information about components. Or, you can use team l ibrary to share components and styles across files and projects. You can create components to use within a single file. Instances are linked to the main component and receive any updates made to the component. An instance is a copy of the component you can reuse in your designs.A main component defines the properties of the component.These could be a whole range of things like buttons, icons, layouts, and more. You can create components from any layers or objects you've designed. They help to create and manage consistent designs across projects. Video tutorialsĬheck out these video tutorials about components: OverviewĬomponents are elements you can reuse across your designs. Those three tips should have demonstrated to you how useful components can be in Figma.Users with can view access to the original file can use components from that Library. You’ll then be able to export that original tile as a standalone image, to use it wherever you need perfect tiling. Then, tweak the original tile to see your changes echo across all tiles, until the patterns match up seamlessly. Begin by creating a single tile component at whatever size you need, then create more instances by holding down ALT and dragging the original, preferably a couple of times along each axis. You can use components to create seamlessly tiling backgrounds and repeating patterns. 3. Create Repeating Patterns by Tiling Components Now, whenever you alter the original, the duplicate will also be altered, but in reverse. Create a second instance by holding down ALT and dragging the original, then press SHIFT + H to flip the duplicate. If you want to create symmetry or mirroring, create a component out of one half of whatever it is you want to use. 2. Create Symmetry by Flipping Components This manner of working with instances can be a really helpful mindset to get into when building UI designs. When this happens, if we alter the component’s fill color all instances would reflect that change, except the one where we chose to override the fill.īut if we alter a property which hasn’t been overridden, those alterations would be visible across all instances of the button. ![]() On some instances, we might choose to remove the fill, leaving just a stroke, in which case we would override the fill color. We might have multiple instances of that button, each one slightly different but all adhering to some basic layout and display rules. 1. Combine Components to Propagate Changes EasilyĪ button, for example, might be a component comprising a shape object and a text object.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |